Technical differences between Flash and Silverlight I

Animation:
Flash:
Flash uses the frame-based animation model. In frame-by-frame animation, we create an object for each frame to produce an animation sequence.
For example, if you want to move something across the screen in 3 seconds, calculate how many frames 3 seconds will take, then calculate the matrices required for each frame along the way. Keep in mind that the player won’t actually maintain a frame rate unless you embed a blank audio track; otherwise, 3 seconds might turn out to be 2 or 6 or 5.

Silverlight:
Silverlight is based on the WPF animation model, which is time-based instead of frame-based, so you define the start and end conditions, and it figures out how to do it. No need to deal with matrices like with Flash. Also, no need to calculate the positions of objects in various frames.

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